A Few Helpful Tips to Get Started in Destiny 2: Forsaken
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Everything you do in Destiny 2 earns progress towards the next tier, though the rewards don’t seem worth it. Asides from the occasional armor piece or weapon, the 100 tiers of rewards are mostly lackluster. Both Battle Passes contain too many modifiers, currencies, and other useless content meant to keep the grind going. Though earning tiers isn’t based off of time-played, progress in the Battle Passes still feels like a grind. As of publication, it’s not possible to buy tiers.
Microtransactions were a considerable problem in Destiny 2 with end-game items like Sparrows, ships and shaders tied to the game’s version of Loot Boxes. While not as invasive in Destiny 2: Forsaken, it still feels like large amounts of items are held hostage behind the system. Ships, Sparrows, Click Link weapon ornaments and shaders are found in the wild, but many remain tied to Eververse. Considering Destiny 2's costs add upwards of $140 at this point, it's annoying that the microtransactions remain (the abysmal Curse of Osiris and Warmind DLCs are required to play Forsaken).
That mentality extends to the way Bungie is handling post-launch content. Season of the Undying sees waves of Vex arriving via a storm to take over the Moon. Watching them arrive is breathtaking, and the firefights that ensue are hectic and enjoyable. Then there's the new Vex Offensive activity, which allows players to travel back to the Black Garden to take on the Vex. It's a surprisingly robust seasonal activity and it'll be interesting to see what lasting impact the Vex have on the Moon once the Season is over.
Destiny 2: New Light comes with all content and activities associated with Years 1 of Destiny 2. That includes Destiny 2, Curse of Osiris, and Warmind. New players can access these campaigns by visiting Amanda Holliday in the Tower’s hangar.
What shines are the two new locations players visit throughout the journey. The Tangled Shore presents as a lawless chunk of rocks held together by anchors. The area presents plenty of variety with Skorn, Fallen and Cabal vying for dominance. As a playground to wander about and complete bounties, the Tangled Shore provides more exciting encounters than the majority of Destiny 2’s worlds. More impressive is the Dreaming City, the ultimate end-game location built for Guardians looking for a real challenge. Filled with powerful enemies, bounties and activities, the Dreaming City aims to prepare players for the upcoming raid, The Last Wish.
Unlike Forsaken, Destiny 2: Shadowkeep is a direct sequel to Destiny 2 . Eris Morn has uncovered something deadly on the Moon and accidentally unleashes the Nightmares, ghostly versions of past enemies. With a new threat emerging, the Vanguard quickly dispatches its army of Guardians to put down the Nightmares and discover their dark source.
Probably one of the more daunting challenges is breaking down the differences between New Light and the two major expansions: Forsaken and Shadowkeep. The new free-to-play experience is meant to get players on the sidelines in the door for the first time. Despite this, this free experience actually comes with a lot of content.
"Our plan is to use these new items to bolster the service provided by our live team for another full year, as they grow and create more robust and engaging events that we’ll announce later this year. It has been, and continues to be, our goal to deliver updates to the game. Going forward, our live team is also looking to grow beyond vital updates and improvements to focus on world events, experiences, and feature requests."
What New Light doesn’t provide is mostly story content and endgame activities. To access this, you’ll need to purchase the expansions and Annual/Season Pass content separately. You can nab Forsaken now for $24.99, and Shadowkeep for $34.99.
Become familiar with how weapons work now. Bungie made it a big deal that the weapon system would be changing drastically and it has. While the initial roll of out of these changes was a few weeks ago with update 2.0, Guardians are seeing the full force of these changes now that Forsaken has dropped. Weapons have returned to how things were in Destiny (1) with completely random rolls while certain weapons now find themselves in entirely new slots. The same weapon can drop five times and each time will come with different stats and abilities. This makes for some fun mixing/matching. To make things even easier, if a certain perk works well for one’s play style, putting that perk on the new gun only requires the dismantling of whatever version of the weapon not wanted but getting to keep the perks in modification form that are wanted. Then it’s simple as slapping it on the weapon kept. Forsaken is all about being user friendly and wants Guardians to make the most of their toys. Now that certain weapons find themselves in new slots such as Snipers or Shotguns being in all three slots of Primary, Secondary and Heavy, mixing and matching is highly encouraged. Play around with different load-outs because the possibilities have become greater. I found myself with a Shotgun in my Primary, a Sniper in my Secondary and my trusty Rocket Launcher in my Heavy. It was a blast and while I’ve switched it out since then it was fun playing around seeing how these new combinations favor each other. Pro-tip: Bows. That is all.
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