15 Things Only Expert Knew About Apex Legends (And 10 Mistakes New Players Commonly Make) > 자유게시판

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15 Things Only Expert Knew About Apex Legends (And 10 Mistakes New Pla…

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작성자 Tandy Muniz
댓글 0건 조회 20회 작성일 25-09-08 04:50

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Players love to execute each other. It's a nice way to rub your victory in their faces, and it looks cool to boot. But there's a time and a place for executions, and the middle of a gunfight is not one of them. You're better off shooting a downed enemy, because performing an execution leaves you wide open for attack. Plus, the animation is slow, so you're only wasting precious time by showing off. Save the execution for the last pla


And while we're on the topic, you can absolutely interrupt an enemy's execution. Like I said, performing executions are very slow and they leave the player wide open for attack, so you might as well take advantage of the opportunity. But beware, attacking an enemy snaps them out of their attack animation, allowing them to defend themselves and/or perform counter attack against you. So you better make it count - a nice shotgun blast or two should do the tr


Use Pathfinder To Locate The Next Circle - Pathfinder is one of the most useful characters in Apex Legends, and he has the ability to interlink with a comm tower (found across the map) in order to locate the next circle, after the current one closes


On top of being initially perceived as a somewhat desperate attempt on EA's part to chase market trends, Apex Legends launched on February 4 with almost no fanfare leading up to its surprise arrival. Nevertheless, Apex Legends has ballooned into nothing short of an enigmatic triumph for EA and developer Respawn, shattering player count milestones at speeds that would have made Fortnite wince. On its surface, it would seem that Apex Legends does little to nothing that this week's major releases don't, lacking the graphical spectacle of Metro Exodus and Anthem , the open-ended sandboxes of Far Cry New Dawn and Crackdown 3 , and the pop culture mélange that Jump Force provides. But it stands out from the throng, largely thanks to its simple-yet-enthralling gameplay loop, well-refined Titanfall gunplay and movement systems, and refreshing additions and improvements to the battle royale form


Firstly, you can bash down doors. Since players often use them as cover or as crude "alarm" systems when camping, there are obvious applications here. Next, it's a great way to get past knockdown shields, saving you valuable ammunition. It's also worth noting that you can perform flying kicks while airborne, and uppercuts while sliding. Though being honest, both are pretty impracti


A lot of new players like to play cautiously. Therefore, they will sidestep around a massive ledge and find a way safe way down rather than just jumping. There is absolutely no fall damage in this game, so you are free to jump from any height, including from the supply ships. It helps keep the SLG game tips flowing, and it allows for quick escapes if you find yourself in trouble. Seriously, go against your instincts and don't be afraid to j


Instead, Apex Legends is a multiplayer-only, squad and class-based spin on the battle royale formula that draws inspirations from several other hit games, and adds to them all in player-friendly ways. Apex Legends is not only the best battle royale game currently available, but it may be one of the best free-to-play releases of all-t


That leaves only Anthem , whose global February 22 launch will mark the only proper live-service competitor to Apex Legends . Though Anthem is unquestionably beautiful and has thrilling combat and movement that Crackdown developers ought to take note of, there is the unavoidable fact that it is EA's answer to Destiny , and the online loot-shooter genre Anthem 's obvious source material spawned is marred by a series of hard-to-avoid caveats. It does more to ensure that players won't be locked out of certain time-limited content by providing matchmaking in areas that the Destiny franchise neglects, but (as EA has clearly done its homework) it's difficult to not fear that launch content will prove much more sparse than initially expected, much as it was in both Destiny entr


Of course, that's impossible to truly ascertain from our experience so far with Anthem 's early hours , meaning players will have to wait and see if they will be undergoing the gauntlet of tedium that constitutes for the genre's standard end-game. However, it will undoubtedly be nigh impossible for Anthem to be able to suitably compete with a free-to-play battle royale like Apex Legends when it comes to keeping players interested with a steady flow of content. For those in the industry seeking to recreate Apex Legends ' sleeper success, or at least successfully leech away some of its massive player base, there are a couple of lessons to be learned from this week's cramped mix of launches. First, consider the option that prolonged marketing and over-exposure might actually serve to hurt games; while not all games can capture the attention of millions overnight, producer's should at the very least take steps to avoid Crackdown 3 's five-year gap between announcement and release. Second, and most importantly, developers should innovate where others have not within their genre, even if it doesn't amount to reinventing the wh

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